Super Nintendo World 2d Assets, Concepts, Color Design

Project:
2d Assets
Textures
Concept Art
Color/Material boards
Props
Scenic Art 

Client:
Nintendo
Universal Creative

Programs:

AutoCad, Adobe InDesign, Adobe Photoshop

Super Nintendo World: an exciting new theme park area with immersive experiences.

I had the opportunity to work on Super Nintendo World globally in Japan, Orlando, and Hollywood, specifically on the Mario Kart attraction, queue, and ride interior along with some of the exterior land. As the main color designer, my responsibilities included creating renderings and color boards for props, lighting, elevations, floor plans, and ride scenes. I also designed black light props and signage, ensuring that every element that required color was properly spec'd. It was a challenging project, but I enjoyed the process of bringing the Super Mario universe to life in a tangible way. 

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